Sky Pirates
Sky Pirates is a single player, scrolling, arcade style, bullet hell game; the player controls a customizable sea plane, capable of submersing itself underwater. On the run from the king, the player must tackle various missions to earn money, which is spent on upgrades for the plane; these upgrades range from new weapons, power-ups, and increased stats for the plane. These missions pit the player against numerous enemies above and below water for the player; ultimately, the goal is to defeat the King Frond’s massive Man O’ War ship and escape his grasp.
Aesthetically, the player will be immersed in a world bridging 16th century pirates and modern-day fighter planes resulting in a unique visual style. We want players to be immersed in this world, strategically upgrading their plane to fit their style of play with unlockable weapons and other boosters. By using archaic names for enemies and weapons the player will be brought back to sailing the high seas on a tall ship while piloting an advanced aircraft.
The saturated coloring of the player’s craft, and enemies will further enhance the player’s immersion and harken back to older arcade games such as Galaga and Phalanx. Moreover, the games art style draws inspiration from Hayao Miyazaki’s film, Porco Rosso. All in all, the player will be thrust into a rich game world.
The Team:
Member | Role |
---|---|
Saba Kalandadze | Lead Developer |
Curtis Patey | Technical Designer |
Jake King | Developer |
Ahnaf An Nafee | Lead Artist |
The game is for a university project and will NOT get a full release.
Status | Prototype |
Platforms | HTML5 |
Author | Ahnaf An Nafee |
Genre | Shooter |
Made with | Unity |
Tags | Bullet Hell |
Development log
- Beta outJun 12, 2020
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